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- Fortnite on Switch 2 finally runs at 60 fps with crisp 1224p docked and 900p handheld visuals.
- Mouse mode is live, giving console players near–PC precision, though some quirks remain.
- LEGO modes, creative maps, Festival and more all run better, but split-screen, Save the World, and mouse mode support in some modes are still missing.
Nintendo Switch 2 Fortnite: Glitches, Graphics & Game Modes—Are We There Yet?
I’ve played Fortnite on just about every platform imaginable, and let me tell ya—the OG Switch version was a trainwreck. I’ve made videos ripping it apart, and watching it on the old hardware was atrocious. So, the real question now is: is it still broken on Switch 2—or is it finally fixed? Spoiler alert: it's night and day.
Boot-Up and Menus: A Breath of Fresh Air
Right from boot, you can tell this is a different beast. On Switch 1, selecting a skin felt like waiting for Christmas morning in slow motion. This time? Immediate. Smooth. No choppiness. Heck, navigating the menus is almost enjoyable now.
And yes, mouse mode works in menus! Pop a Joy‑Con flat on a table and enjoy PC-style cursor precision. It’s weird but wicked cool.
(Alright, that cursor thing. Don’t bother with me.)
Battle Royale & Shooter Modes: Crisp, Fast & Finally Functional
Graphics & Resolution
- Docked: 1224p
- Handheld: 900p
Compare that to the stale old 880p/660p—night and day! Assets load right as you drop, environment details pop in instantly, and distant textures are actually visible. Gone are the days of low‑poly disasters that made you question your life choices.
Lighting & Textures
The lighting is now fully dynamic—sharper shadows, ambient occlusion, water reflections—all running at a smooth 60 fps almost all the time. On Switch 1 it felt like trudging through molasses.
Frame Rate
Stable 60 fps? Yes. Any hitching? Rare and minor. Sure, it doesn’t hit 120 fps yet—but I’ll take 60 steady. For comparison, mobile devices barely manage that at high settings.
Mouse Mode: PC Precision on a Handheld
This is nuts. You trade in sticks and gyro for full mouse control on your couch. After a few hours I started feeling like a PC gamer. Was there a learning curve and some arm fatigue? Sure. Are some menu buttons weird to click? Yup. But once I got the hang of it, the aiming advantage is undeniable.
Gyro's still awesome, but mouse mode is a next-level twist. Not usable in all modes yet, but in Battle Royale? Game changer.
Creator Maps & LEGO Modes: Better, But Not Polished
Creative Maps
Performance improved—but very complex maps still hiccup under pressure. Resolution scaling is less obvious than before, but you’ll catch frame dips during explosions and particle chaos.
LEGO Fortnite & BrickLife
- Visuals: spot-on polished LEGO bricks and reflections.
- Performance: mostly 60 fps, though building-heavy moments dip occasionally.
- BrickLife: playable now with proper NPCs—but frame drops and inconsistent 60 fps still happen.
New Mode: LEGO Expeditions
Class-based hero mode with progression. Cool idea, and playable—but expect hiccups when enemies pile on. Occasional crashes on day one aren't surprising.
Festival, Rocket Racing, Ballistic & Fall Guys
- Festival (rhythm mode): RUNS at 60 fps! Earlier hiccups and input lag are gone. Just… where’s the RiffMaster guitar support? C’mon, PDP—get on it!
- Rocket Racing (Fortnite’s racing mode): Looks and feels tighter, no more track morphing, solid visuals—just one minor loading-texture hiccup at the start.
- Ballistic (5v5 FPS mode): Performance boost, better textures—but mouse mode is missing for this one. Matchmaking isn’t lightning-fast, but smoother overall.
- Fall Guys party rounds: Basic 60 fps goodness, no mouse support. Hey, it works!
Live Events & In‑Game Chaos
I tried the new Star Wars live event. Frame rate held strong until the chaos kicked in—then things dipped pretty hard. Still, way better than our expectations from the old Switch. I’m impressed.
Handheld Play: The Best Yet—With One Caveat
900p on-screen, brighter display than OLED, better speakers… Switch 2 handheld nails Fortnite. No random stutters like on handheld PCs. Battery? About 2 hours of solid play (varies on brightness and mode). Could be better—but not terrible considering what you’re getting.
Mouse mode doesn’t automatically disable when switching modes though—you need to go toggle it manually. Janky but fixable in a patch.
Missing Stuff Still
- No FPS counter
- No split‑screen (though Switch 2 easily could do it)
- Save the World still MIA
- RiffMaster support not live
I get it—it’s newly released and still getting patched. But all this? It is weird.
Is Fortnite still “broken” on Switch 2? No way. It’s the first handheld version that feels polished, fast, and competitive. Mouse mode might give some players real advantage. Visually and performance-wise? Huge upgrade. That said, some modes lack mouse support and a few big features still need time.
If you own a Switch 2, it’s easily the best way to play Fortnite on the go. Just gotta give props to a console finally doing it right.
Your move: Got a Switch 2? Tell me your experience in the comments. And hey—if PDP is listening, where’s that RiffMaster guitar support and split‑screen!? Stay on track with more handheld gaming deep dives at Land of Geek Magazine!
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