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- Ubisoft’s latest big release, Assassin’s Creed Shadows, dropped with hype but zero transparency on sales, raising serious questions about the company’s real success.
- Behind the scenes, Ubisoft is bleeding talent, leaning into delays, and bringing back controversial leadership in a desperate attempt to course-correct.
- What’s happening at Ubisoft mirrors a larger AAA industry crisis — but they stand out for just how public and messy their downfall has become.
What the Hell Happened to Ubisoft? A Deep Dive into the Chaos
There was a time—roughly the mid-2010s—when Ubisoft was a god among mortals in the gaming world. You couldn’t swing a hidden blade without hitting a tower to climb or a map begging to be uncovered. Ubisoft didn’t just define the open-world formula, they owned it. "Assassin’s Creed," "Far Cry," and "WATCH_DOGS" weren’t just successful franchises — they were blueprints. Even "Breath of the Wild" owes a little something to that Ubisoft DNA.
But fast-forward to 2025, and the once-mighty giant seems to be tripping over its own Animus cables. So… what the hell is going on with Ubisoft?
Assassin's Creed Shadows: The Mirage of Success?
Ubisoft’s long-hyped Assassin’s Creed Shadows was supposed to be their Endgame — a majestic, feudal-Japan-themed redemption arc. And to be fair, the dual-protagonist angle, stealth-action balance, and lush visuals are genuinely cool. For the first time in a while, the fanbase was buzzing with something besides frustration.
But when the game dropped? Ubisoft pulled the most suspicious move in the PR playbook: they wouldn’t tell us how many copies it sold.
Instead, they gave us this: “It has the second-highest engagement of any Assassin’s Creed title.”
Engagement? What does that even mean? Hours played? YouTube trailer views? Likes on a tweet? It's a corporate Rorschach test.
And when journalists (just doing their jobs) asked for real numbers? Ubisoft went full silent assassin. The vagueness set off alarms across the industry — because when a game performs well, companies brag. When it doesn’t, they change the subject.

The Return of the Prodigal Nepo Baby
Amid this awkward dance came the return of Charlie Guillemot. Yes, the son of CEO Yves Guillemot, and no, that’s not a coincidence.
Charlie left Ubisoft after the unfortunate Elite Squad debacle — remember, the mobile game that borrowed imagery suspiciously close to Black Lives Matter symbolism? He went off to found a Web3 gaming company (because of course he did), only to return in 2024 to lead Ubisoft’s “transformation committee.”
Because nothing says fresh ideas like recycling the boss’s kid.
Delay. Delay. Delay.
In 2025, Ubisoft's release calendar reads like a graveyard of TBDs.
- Far Cry 7: Delayed to 2026. Rumored to have cults, countdown mechanics, and the new Snowdrop engine.
- Assassin’s Creed Hexe: Pitched as spooky and witchy. We haven’t seen a frame since 2022.
- Ghost Recon: MIA since Breakpoint. Pushed back to “whenever we figure this mess out.”
Meanwhile, the Prince of Persia: Sands of Time remake has achieved mythical status. First announced in 2020, it’s now targeting March 2026. That’s six years for a remake. We’re not even talking full reboot. It’s starting to feel like Ubisoft is actually using the Dagger of Time to push deadlines forward.
Deprofessionalization: The Real Boss Fight
But the biggest red flag isn’t the delays. It’s the structural collapse behind the scenes. Ubisoft has laid off over 3,000 employees since late 2023, replacing full-time developers with contractors and freelancers. This isn’t just belt-tightening. It’s a full-on identity crisis.
There’s a term floating around the industry now: deprofessionalization. It’s the slow, quiet shift from game development as a craft to game development as gig work. Talent leaves. Fresh voices can’t break in. Institutional memory disappears. And what’s left? Burnout, confusion, and games that take a decade to ship—if they ship at all.
Case in point: Skull and Bones. A game that became a meme before it became a product. Or Beyond Good and Evil 2, which hasn’t so much been delayed as it’s been lost in time.
Can Ubisoft Fix This?
Here's the kicker: Assassin’s Creed Shadows is probably the best thing Ubisoft has done in years. And delaying it was the right call. The polish, the pacing, the fan service — it’s all there. It shows what Ubisoft can be when it stops chasing trends and starts trusting talent.
But one good release doesn’t fix the mess. Not when the company is hemorrhaging talent, dodging transparency, and handing the steering wheel to Web3 veterans and boardroom buddies. Not when fans feel like they’re being strung along with shiny trailers and vague promises.
What’s scary is that Ubisoft’s not alone. The same storm is hitting EA, Activision, Square Enix — the whole AAA world. But somehow, Ubisoft still manages to stand out… for all the wrong reasons.
So, What the Hell Is Going On?
It’s not just one thing. It’s everything. It’s bloated franchises, hollow leadership, broken pipelines, and industry shifts no one seems ready to navigate. It’s a studio caught between wanting to evolve and being terrified of change.
But if Assassin’s Creed Shadows proves anything, it’s that Ubisoft isn’t dead yet. Somewhere, under all the delays and dodges, there’s still a pulse. The question is whether they’ll listen to it — or bury it under another cinematic trailer.
One thing’s for sure: the next few years are make-or-break for Ubisoft.
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